Q & A with IMSC’s New Director Adam Powell
When Dean C. L. Max Nikias named Adam Clayton Powell III, to be the new director
of the Integrated Media Systems Center (IMSC), he hailed him as “a creative technologist,
outstanding leader and the ideal person to take IMSC through its next phase.”
In addition to Powell, Nikias announced several other leadership changes at IMSC.
Chis Kyriakakis a longstanding IMSC research leader in immersive media and a member
electrical engineering faculty became deputy director. Computer scientist Ulrich
Neumann, who had served as IMSC’s director since 2001, became associate director
for research. Other associate directors are Anthony Borquez, for education; Alexander
Sawchuk, who will be responsible for research instrumentation and research in
3-D displays; and Mike Zyda who will be associate director for games technology.
In 1996, the National Science Foundation selected USC's proposal for the IMSC
over 117 others to make it the exclusive NSF Engineering Research Center for multimedia
and Internet research. Since then, the IMSC has been developing unique Internet
and multimedia technologies. Applications of IMSC technologies have found their
way into distance education, teleconferencing and musical performance. Many have
also been commercialized and are in use by Hollywood companies and consumer electronics
manufacturers. Remote Media Immersion to capture, transmit and render immersive
sound and high-definition video over the Internet, is the combination of several
of these technologies.
As of last year, IMSC researchers had published 439 peer-reviewed articles in
technical journals, 1,387 articles in peer-reviewed conference proceedings, and
another 29 in trade journals. The IMSC Press has published 10 books with Prentice
Hall PTR. In its first eight years, IMSC funding totaled more than $70 million
and 68 companies funded IMSC research. The IMSC has filed 106 invention disclosures
and 56 patent applications. Six patents and 84 licenses have already been issued.
The IMSC has also contributed its unique flavor to USC’s mix of educational programs
with six distinct and successful education programs in multimedia and creative
technologies. These include four new M.S. degree programs and two new B.S. degree
minors. A total of 237 students have graduated from USC who participated in IMSC.
This includes 16 B.S., 85 M.S. and 136 Ph.D. students. Last year alone, we had
142 doctoral, 61 masters, and 29 undergraduate students working on IMSC projects.
As part of its educational outreach, the IMSC started the Multimedia University
Academy (MUA), to provide high-tech skills to at-risk, inner-city youth and help
them find jobs or attend college. Another outreach program re-trained and placed
more than 235 unemployed workers between 1996-1999.
During its first phase, IMSC organized and began to build ambitious research,
education and industry collaboration programs around a far-reaching vision. In
its second phase, the transformation of the vision into real technologies has
taken place successfully. Now that IMSC is entering a third phase, USC Viterbi Engineer interviewed Powell to learn more about IMSC’s next phase.
USC Viterbi Engineer: In a nutshell what will we see in IMSC’s next phase?
We are going to be moving technologies into society more rapidly through partnerships
with key industries, arts institutions, and K-12 schools, with an emphasis on
connecting with underserved communities. At the same time, will continue to move
the research program forward and pursue more cross-disciplinary collaborations
with other USC units, and with entities outside of USC. increasing focus on video
game technologies to take advantage of our location in the hub of that industry…
How will it relate to USC’s new strategic plan?
The strategic plan talks about meeting societal needs, expanding our global presence
and promoting learner-centered education. The NSF started the ERC program with
societal needs in mind. A major goal of ERCs is to rapidly develop technologies
deemed critical to the nation and to arm the workforce with the skills needed
to compete globally in these critical areas. So, I believe the IMSC has been meeting
societal needs and promoting learner-centered education since it began. We’ve
been less successful establishing a global presence, but that is something we’re
going to work very hard on in this next phase.
With what other parts of USC do you think IMSC will forge cross-disciplinary
collaborations?
We’ve had longstanding collaborations with Annenberg Center for Communication
and with the Annenberg School. In more recent years, we’ve started some exciting
projects with Thornton School of Music. Some of our researchers have been involved
with ICT (Institute for Creative Technologies) since it began, and that will increase.
We’re working more closely with ISI (Information Sciences Institute) and I certainly
see productive partnerships with many other USC units.
What about video games? What kind of research will IMSC be doing and how will
it relate to what is going on in other parts of USC such has ICT, ISI, CNTV, etc.
Southern California is the world center of the video game industry and USC has
all of the ingredients that go into video games. But it is spread all around
the university in many different units. It is a real opportunity for all of us
to form great cross-disciplinary collaborations and leverage our individual strengths.
And the industry really needs this kind of support. In the future, the near future,
hit games are going to come from engineers with M.S. degrees who understand AI
(artificial intelligence) and who can use it to create rich characters and compelling
interactive stories. They’ll have to work very closely with story tellers and
artists to be successful. IMSC has been oriented to such collaborations since
its inception so I think we are in a great position to provide leadership in this
area.
You have some plans for non-traditional outreach (and other?) programs. Could
you tells us more about them?
We are expanding our outreach to K-12 educators, to low-income and traditionally
disadvantaged communities, to disabled users and to international partners who
are not typical members of high-technology collaborations, such as rural Africa.
We want to forge partnerships with institutions that can use the unique set of
tools IMSC has developed and is developing to address a broad range needs of societies
here and in other parts of the world. We already know there are applications in
education, in health care, in arts and culture and museums. But we also already
are being approached by prospective partners with applications that we had not
considered for immersive and augmented realities.
The key in all of these areas is that IMSC’s research is Web-based. That means
it is accessible wherever we have decent Internet connections, which nowadays
is almost anywhere. In my technology work, I’ve been to remote towns in places
ranging from the Andes and to the middle of the Sahara, and it’s been years since
I have found any location that is not connected, sometimes in novel and surprisingly
effective ways, to the Internet.
Of course some of the best immersive experiences are available over Internet
2, which reaches a much smaller universe, but compression is getting better all
the time.