Logo: University of Southern California

Viterbi Student Game Designers Show Off Work for Industry Judges

GamePipe Educational Program Presents Fourteen Games and 53 Bright Gamers

December 22, 2005 —

Mike Zyda, center, and students
For the first student game presentation day December 6 for the ISI/Viterbi School's GamePipe Laboratory education program, director Mike Zyda and 53 students showed 14 projects to an audience of 12 industry judges — who came away visibly impressed.

Zyda is an internationally known game theorist and designer profiled in a new book, Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution.

Under his direction, GamePipe researches basic gaming technology (at USC's Information Sciences institute and on the University Park campus) and teachesit to students. "Serious" games - defined as " mental contest[s], according to certain rules, played with a computer, that use... entertainment to further government or corporate training, education, health, public policy, and strategic communication objectives" - are a major focus.
 
But training for work in the multi-billion dollar entertainment game industry is not neglected.

"The mission of the GamePipe Lab is research, development and education on technologies for the future of interactive games and their application," said Zyda. "We focus both on entertainment and serious games, with the ultimate goal of creating a science of games."

The scene of the event was the large laboratory on the third floor of Ronald Tutor Hall on the USC University Park campus that GamePipe occupies in addition to offices at ISI's Marina del Rey campus. The day's presentations were in three groups: Advanced Games, Networked Games, and Serious Games.

Games presented included titles like TuneTube,  Jadoo,  Storm of Steel,  Catch Me,  Really Cool Racers and  Trojanland.  Feeding these demos were three classes now offered by the CS department, including Networked Games CS-599Serious Games CS-499: and Advanced Game Projects CS-499.

Spring semester has on tap a follow-on course to Networked Games, Networked AI, and additionally Survey of Games and their Technologies, a reprise of Serious Games and Advanced Game Projects.

Victor LaCour, a game designer and developer who serves as Projects Director and Creative Director for GamePipe, teaches no fewer than three of these, assisted by teaching assistants Dhruv Thrukral and Vincent Su. He served with Zyda as host for the gathering.


Victor LaCour gets into the game.

"I could not be more impressed with the students projects," he said. In 16 weeks they have gone from never having programmed or designed games to developing fully robust and innovative game levels.”

GamePipe began one year ago, when Zyda moved to ISI and USC from the MOVES Institute at the Naval Postgraduate School in Monterey, California.

"To have assembled this impressive a set of course offerings, and this rich a program of student projects in so short a time is a significant achievement," said Gérard Medioni, chair of the Viterbi School's computer science department.



Industry judge-observers found much to look at.