The Coordinator system runs on a "ruggedized" field computer like this one.
Created by ISI and partners, the DARPA-funded system is designed to help combat commanders make correct decisions in complex, fast-changing conditions. It may be in user experiments in a year, following its successes in recent competitive tests.
Neches and Pedro Szekely of ISI led the team that created the system, including researchers from Vanderbilt University's Institute for Software Integrated Systems and the Palo Alto, California-based Kestrel Institute. The technology supporting the Coordinators System is the result of more than two years of intensive research.
Neches is director of the Distributed Scalable Systems Division at ISI, a research associate professor in the Viterbi School's Computer Science Department and has been collaborating with Szekely on decision aiding systems for a decade.
Map view: the field of operations, with units positions shown in real time.
If it is not, the system helps the commander and his teams get it back on track. The commander and his subordinates are connected with linked computer screens with alternating views. One shows a map of the area, with the various units moving around it. A second view shows a time line graph of the planned operation, with a red line -- the present -- moving to the right through bars, each bar representing a unit, with the unit's responsibility at any given time labeled on the bar.
The commander sees all the different units. Each unit leader just sees his own.
In addition to the flesh-and-blood humans who are looking at the screens, the system contains their computer double coordinators, programs that communicate with each other continually. If something happens not according to plan, the coordinator of the challenged team alerts the commander, whose display changes to explain what's happening, a delay for example, and proposes options to the commander, in a click-to-select format. The coordinator also displays this information to the local team leader. When the commander selects an option, the system transmits the decision to all affected units, who then confirm their activity.
When the commander selects an option, the system transmits the decision to all affected units, who then confirm their activity.
Top: the plan of operations laid out in steps. Below: something unexpected has occurred.
For example, the coordinator demonstration presents a cordon-and-search scenario in which a force, divided into a number of separate detachments is trying to reach and search two houses suspected of sheltering enemy forces. First it puts forces in place to control access to the location, then it moves the forces for the actual assault past them into position, and finally it coordinates with helicopters.
All kinds of things can go wrong, from taking longer than expected to reach a point, to angry civilians in the wrong place, to a downed helicopter. The system reacts in real time to the events, with the computer analyzing the problems and proposing integrated solutions and, most important, coordinating the execution of these changed plans so units stay on the same page. In fast moving actual combat situations, decisions must be made quickly and the 'fog of war' makes it difficult to keep track of all the consequences of the changes.
Coordinators: Pedro Szekely, left, and Robert Neches