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MEDIA ADVISORY - December 10, 2014: USC Showcases New Video Games From Its Top-Ranked Game Design Program

Media Advisory
Contact & Media RSVP: Tanya Abrams at tanyaabr@usc.edu or (213) 740-6973
December 05, 2014 —


The University of Southern California, ranked the No. 1 game design school in North America in 2014 by The Princeton Review, will showcase undergraduate and graduate student video game projects of Fall 2014 and host a panel of industry experts in a discussion on the future of games. Student teams will present mobile, networked, computer, and immersive games that they've developed throughout the semester.


Demo Day, a bi-annual exhibition in which USC students premiere the program's most innovative games of the semester. The Fall 2014 USC Games lineup includes a virtual reality world-building game in which the user, fully immersed, must restore life on a small planet; a stealth-adventure game that follows a neurologically ill patient around a hospital as she searches for a missing friend; and a humorous iPad strategy game about a king's quest to get a final hole punched on his stamp card, a feat that will earn him free tater nuggets for life.

USC Games will also host an industry panel discussion titled, "Beyond Platforms and Publishers? A Look at the Future of Video Games."

In addition, at an earlier event on the same day, the USC Viterbi School of Engineering will present its GamePipe Laboratory Fall Showcase.

WHO: USC students leading the next wave of game development. The joint USC Games program is a collaboration between the USC School of Cinematic Arts' Interactive Media & Games Division, and the USC Viterbi School of Engineering's Department of Computer Science.

USC Games Panelists Include:
• Kellee Santiago, Head Developers Relations for OUYA & Partner in IndieFund
• Clinton Foy, General Partner and Managing Director at CrossCut Ventures
• Ophir Lupu, Head of Video Games at United Talent Agency
• Erin Reynolds, Founder of Flying Mollusk
• Nate Burba, Co-Founder and CEO at Survios
• Moderated By: Richard Lemarchand, Professor, USC Cinematic Arts Interactive Media & Games

WHEN: Wednesday, December 10
USC Games Demo Day: 1 p.m. - 5 p.m. Press check-in at 12:30 p.m. Panel discussion at 1 p.m. Live demos from 2 p.m. - 5 p.m.
GamePipe Laboratory Showcase: 11 a.m. - 2 p.m.
WHERE: USC Games Demo Day: USC School of Cinematic Arts Campus | The Ray Stark Family Theatre, George Lucas Building | 900 W. 34th St., Los Angeles, CA 90007 (Map)
GamePipe Laboratory Showcase: 746 W. Adams Blvd., EGG Building, Los Angeles, CA 90007 (Map)
PARKING: RSVP for parking information - Tanya Abrams at tanyaabr@usc.edu or (213) 740-6973


About the USC School of Cinematic Arts
Founded in collaboration with the Academy of Motion Picture Arts and Sciences in 1929 over 80 years ago, the USC School of Cinematic Arts has fueled and mirrored the growth of entertainment as an industry and an art form. The school offers comprehensive programs in directing, producing, writing, critical studies, animation and digital arts, production, and interactive media and games, all backed by a broad liberal arts education and taught by leading practitioners in each field. USC was voted the No. 1 game design school in North America for its graduate degree program by the Princeton Review four consecutive years.

About the USC Viterbi School of Engineering
Engineering Studies began at the University of Southern California in 1905. Nearly a century later, the Viterbi School of Engineering received a naming gift in 2004 from alumnus Andrew J. Viterbi and his wife Erna. Viterbi is the inventor of the Viterbi algorithm, now key to cell phone technology and numerous data applications. Consistently ranked among the top graduate programs in the world, the school enrolls more than 5,000 undergraduate and graduate students, taught by more than 174 tenured and tenure-track faculty, with 60 endowed chairs and professorships. http://viterbi.usc.edu

Tanya Abrams - tanyaabr@usc.edu or (213) 740-6973