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CS Colloquium: David Levin (Disney Research Boston) - Physically-Based Simulation for Animation and Fabrication
Tue, Mar 29, 2016 @ 11:00 AM - 12:00 PM
Thomas Lord Department of Computer Science
Conferences, Lectures, & Seminars
Speaker: David Levin, Disney Research Boston
Talk Title: Physically-Based Simulation for Animation and Fabrication
Series: CS Colloquium
Abstract: This lecture satisfies requirements for CSCI 591: Computer Science Research Colloquium
Physics-based simulation has become a transformative tool for solving problems in computer animation and computational fabrication. In this talk I will discuss how leveraging unique abstractions, new discretizations and data-driven techniques can allow us to animate and fabricate a wide-range of phenomena with improved performance, robustness and accuracy. I'll show how layered discretizations can enable photoshop like editing of physically-based animations, how Eulerian methods can be used to robustly simulate deforming objects in close contact, how 3D printing and simulation can produce new musical instruments, and more. I'll conclude by discussing the important challenges facing physics-based animation and fabrication now and in the future.
Host: CS Department
Location: Olin Hall of Engineering (OHE) - 136
Audiences: Everyone Is Invited
Contact: Assistant to CS chair