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  • CS Colloq: Information Retrieval for Virtual Worlds

    Wed, Mar 05, 2008 @ 03:30 PM - 05:00 PM

    Thomas Lord Department of Computer Science

    Conferences, Lectures, & Seminars


    Title: Information Retrieval for Virtual WorldsSpeaker: Dr. Anton Leuski (ICT)ABSTRACT:
    Computer simulated virtual worlds have become increasingly important
    in recent years. These worlds range from off-line setups where a
    single person interacts with a single computer generated character to
    massive on-line worlds where tens of thousands of people come
    together interacting with each other and numerous virtual characters.
    More and more people are using these computer-simulated environments
    for education, training, communication, and entertainment. These
    worlds are becoming a source for acquiring and polishing real-world
    skills. They are also getting used for modeling and analysis of real-world human behavior patterns. Creating effective tools both for
    analysis and construction of virtual words is highly important.In this talk I will show how statistical natural language processing
    (NLP) techniques can be applied to address this problem. In the first
    part of the talk I will discuss how to use NLP approaches such as
    language modeling and conditional random fields to build virtual
    characters capable of natural language understanding (NLU). I will
    describe three different methods for creating NLU subsystems for
    virtual characters of different complexities. I will focus my
    presentation on a novel text classification algorithm that supports
    creation of simple and effective virtual characters. This algorithm
    builds on ideas from cross-lingual information retrieval. I will
    describe experiments that show that the algorithm outperforms
    traditional classification techniques and remains very robust in the
    presence of partially correct language input. In the second part of
    the talk, I will show how statistical language modelling, text
    classification and clustering can be applied to analyze players'
    conversations in an online virtual world and how this analysis can be
    used to detect interesting player activities, players participating
    in those activities, and interaction patterns.BIO:
    Dr. Anton Leuski is a Research Scientist at the Institute for Creative
    Technologies with the University of Southern California. He holds a Ph.D. in
    Computer Science from the University of Massachusetts at Amherst. His
    research interests center around interactive information access,
    human-computer interaction, and machine learning. Dr. Leuski's recent work has
    focused on natural language problems that facilitate dialog between humans and
    virtual characters, specifically language understanding and classification,
    natural language generation, and activity detection and tracking in massive
    collaborative environments.

    Location: Hughes Aircraft Electrical Engineering Center (EEB) - 248

    Audiences: Everyone Is Invited

    Contact: CS Colloquia

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