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  • CS Colloq: Synthesis of Strategies for Noisy and Non-Noisy Multi-Agent Environments

    Thu, Mar 06, 2008 @ 01:00 PM - 02:00 PM

    Thomas Lord Department of Computer Science

    Conferences, Lectures, & Seminars


    Title: Synthesis of Strategies for Noisy and Non-Noisy Multi-Agent EnvironmentsSpeaker: Tsz-Chiu Au (UMD)ABSTRACT:
    To create new and better agents in multi-agent environments, we may want to
    examine the strategies of several existing agents, in order to combine their
    best skills. One problem is that in general, we won¡¦t know what those
    strategies are; instead, we¡¦ll only have observations of the agents¡¦
    interactions with other agents. In this talk, I describe how to take a set of
    interaction traces produced by different pairs of players in a two-player
    repeated game, and then find the best way to combine them into a composite
    strategy. I also describe how to incorporate the composite strategy into an
    existing agent, as an enhancement of the agent¡¦s original strategy. In
    cross-validated experiments involving 126 agents (most of which written by
    students as class projects) for the Iterated Prisoner¡¦s Dilemma, Iterated
    Chicken Game, and Iterated Battle of the Sexes, composite strategies produced
    from these agents were able to make improvement to the performance of nearly
    all of the agents.The speaker will also talk about a technique, Symbolic Noise Detection (SND),
    for detecting noise (i.e., mistakes or miscommunications) among agents in
    repeated games. The idea behind SND is that if we can build a model of the
    other agent's behavior, we can use this model to detect and correct actions
    that have been affected by noise. In the 20th Anniversary Iterated Prisoner's
    Dilemma competition, the SND agent placed third in the ¡§noise¡¨ category, and
    was the best performer among programs that had no ¡§slave¡¨ programs feeding
    points to them. I'll discuss how to combine SND with the strategy synthesis
    technique in order to produce agents that perform well in noisy, cooperative
    environments.BIO:
    Tsz Chiu Au is a graduate student at Dept. at Comp. Sci, Univ. of Maryland.
    (expected PhD in 2008). He received his B. Eng. degree from Hong Kong Univ. of
    Science and Technology.
    His research interests lie in AI planning, multi-agent systems and problem
    solving by searching. His research accomplishments include his work on coping
    with noise in non zero-sum games, synthesis of strategies from interaction
    traces and managing volatile data for planning processes in semantic web
    service composition.

    Location: Seaver Science Library (SSL) - 150

    Audiences: Everyone Is Invited

    Contact: CS Colloquia

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