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Events for May

  • PhD Dissertation Defense - Bingjie Tang

    Mon, May 05, 2025 @ 11:00 AM - 01:00 PM

    Thomas Lord Department of Computer Science

    University Calendar


    Title: From simulation to reality: advancing policy learning for fine-grained manipulation
     
    Date/Time: 05/05/2025 - 11am-1pm.
     
    Venue:  302C in GCS Floor 3
     
    Names of the Dissertation Defense Committee Members:


    Gaurav Sukhatme
    Jesse Thomason
    Erdem Biyik
    Feifei Qian
    Yashraj Narang


     
    Abstract: Fine-grained manipulation broadly refers to the capability of robots to handle and manipulate objects with high precision, adaptability and robustness. It remains a long-standing challenge in robotics as it includes high-dimensional control, contact-rich dynamics, and robustness towards environment uncertainty. Simulation is a powerful computational tool that has been used for decades to test and optimize safety-critical designs and algorithms in multiple industries. We discuss how we can leverage simulation to enable fast and effective policy learning for fine-grained manipulation and robust transfer to real-world deployment.

    Location: Ginsburg Hall (GCS) - 302C

    Audiences: Everyone Is Invited

    Contact: Bingjie Tang


    This event is open to all eligible individuals. USC Viterbi operates all of its activities consistent with the University's Notice of Non-Discrimination. Eligibility is not determined based on race, sex, ethnicity, sexual orientation, or any other prohibited factor.

  • PhD Dissertation Defense - Sasha Volokh

    Tue, May 06, 2025 @ 10:00 AM - 12:00 PM

    Thomas Lord Department of Computer Science

    University Calendar


    Dissertation Title: Using Program Analysis to Determine Actions for Video Game Testing  
     
    Date/Time: Tuesday, May 6th, 10:00am-12:00pm  
     
    Location: Ginsburg Hall (GCS) - 402C - 4th Floor  
     
    Committee: William G.J. Halfond (chair), Nenad Medvidovic, Chao Wang, Mukund Raghothaman, Andrew Nealen  
     
    Abstract: In the competitive video game market, the quality of games released to consumers is crucial to their success. However, modern games often release with significant bugs, causing consumer dissatisfaction and a loss of business and reputation for the companies involved. Testing is a key mechanism by which such issues can be caught and addressed during the development process. Many testing approaches require a model of the game rules, which is not available by default for games built with typical game development practices. This poses a barrier to the adoption of more advanced testing techniques, requiring either an expert to model the game or a reliance upon imprecise generic models. At a minimum, knowledge of the possible player actions is crucial for thorough manual and automated testing, but determining a precise and complete model of the game actions is challenging for games built with typical game development practices. In my dissertation, I address these challenges through novel program analysis techniques capable of determining precise and complete models of the game actions. To demonstrate the effectiveness of the proposed techniques, I adapted them to specify the action spaces of automated game testing agents, as well as to generate instructions for assisting human testers. The results show that the action models determined via program analysis enable effective automated testing agent performance and are also capable of improving the exploratory testing performance of human testers.

    Location: Ginsburg Hall (GCS) - 402C

    Audiences: Everyone Is Invited

    Contact: Sasha Volokh


    This event is open to all eligible individuals. USC Viterbi operates all of its activities consistent with the University's Notice of Non-Discrimination. Eligibility is not determined based on race, sex, ethnicity, sexual orientation, or any other prohibited factor.