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Animating Interactive Characters using Motion Capture and Simulation
Thu, Jan 15, 2009 @ 04:00 PM
Thomas Lord Department of Computer Science
Conferences, Lectures, & Seminars
Speaker: Prof. Victor Zordan, University of Callifornia, Riverside
Host: Prof. Gerard MedioniAbstract:
Automatically creating humanlike animation for characters is difficult, especially in interactive applications such as video games and online environments where the characters must move realistically and respond to unpredicted events while also remaining controllable at a high level by the users of such virtual worlds. In this talk, I describe several techniques for generating realistic character motion using examples recorded from humans and physically based models, focusing primarily on controllable, responsive characters that combine dynamic simulation and recorded data. My research relies on human examples to dictate movement style and on simulation to create physically plausible motion that includes believable interactions with the environment and other simulated characters. Emphasis is placed on generating believable anticipated and unpredicted responses within a unified animation system that employs both motion capture and simulation as mechanisms for generating interactive humanlike motion.Biography:
Assistant Professor of Computer Science and Engineering at UC Riverside, Dr. Victor Zordan received his Ph.D. in computer science from Georgia Institute of Technology. Professor Zordan's research interests fall in several areas of computer animation including human motion, physically based modeling, interactive virtual environments, behavior control, and game interfaces. He has published numerous papers on control for human and humanlike characters, as well as on several other topics including anatomical modeling, procedural approaches, and video-based animation.Location: Seaver Science Library (SSL) - 150
Audiences: Everyone Is Invited
Contact: CS Colloquia