Fri, Sep 25, 2020 @ 05:00 PM - 07:00 PM
Tutorials are an important part of any game, but how do you make a good one? Join us this Friday, September 25 from 5:00 to 7:00 PM PST to learn about what goes into designing a game tutorial. In Learning How to Teach How to Learn, Josh discusses the process of designing the tutorial level for the Intermediate Game Project Fade Away. From the basics of creating a simple tutorial to how they can impact the player throughout the game, this presentation has something for beginners and experienced game developers alike!
Josh Fickes is a junior at USC pursuing a major in Interactive Media and Game Design with a minor in Animation for Games. Besides Fade Away, Josh has experience working on several games such as Sleep Safe and Sound. He is also currently the lead designer on Advanced Game Project (AGP) Leechbug. Have any questions for Josh? Stick around after the presentation for a quick Q&A session!
Check out Fade Away on Itch.io: https://violetfairy.itch.io/fade-away
Zoom link: https://usc.zoom.us/j/93994434580?pwd=elBoaHJseWw1N0ZqYXBuYTVxc0ZxZz09
Meeting ID: 939 9443 4580
Passcode: 092520 **
**The passcode will always be the date of the event!
For any questions, please email email@example.com or reach out to us via our socials:
Location: Online - Zoom
Audiences: Undergraduate and Graduate Students
Contact: USC MEGA